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Rapidly-exploring Random Trees (RRT) and its variations have emerged as a robust and efficient tool for finding collision-free paths in robotic systems. However, adding dynamic constraints makes the motion planning problem significantly harder, as it requires solving two-value boundary problems (computationally expensive) or propagating random control inputs (uninformative). Alternatively, Iterative Discontinuity Bounded A* (iDb-A*), introduced in our previous study, combines search and optimization iteratively. The search step connects short trajectories (motion primitives) while allowing a bounded discontinuity between the motion primitives, which is later repaired in the trajectory optimization step.Building upon these foundations, in this paper, we present iDb-RRT, a sampling-based kinodynamic motion planning algorithm that combines motion primitives and trajectory optimization within the RRT framework. iDb-RRT is probabilistically complete and can be implemented in forward or bidirectional mode. We have tested our algorithm across a benchmark suite comprising 30 problems, spanning 8 different systems, and shown that iDb-RRT can find solutions up to 10x faster than previous methods, especially in complex scenarios that require long trajectories or involve navigating through narrow passages.more » « less
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Abstract Trajectory planning for multiple robots in shared environments is a challenging problem especially when there is limited communication available or no central entity. In this article, we present Real-time planning using Linear Spatial Separations, or RLSS: a real-time decentralized trajectory planning algorithm for cooperative multi-robot teams in static environments. The algorithm requires relatively few robot capabilities, namely sensing the positions of robots and obstacles without higher-order derivatives and the ability of distinguishing robots from obstacles. There is no communication requirement and the robots’ dynamic limits are taken into account. RLSS generates and solves convex quadratic optimization problems that are kinematically feasible and guarantees collision avoidance if the resulting problems are feasible. We demonstrate the algorithm’s performance in real-time in simulations and on physical robots. We compare RLSS to two state-of-the-art planners and show empirically that RLSS does avoid deadlocks and collisions in forest-like and maze-like environments, significantly improving prior work, which result in collisions and deadlocks in such environments.more » « less
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null (Ed.)Complex service robotics scenarios entail unpredictable task appearance both in space and time. This requires robots to continuously relocate and imposes a trade-off between motion costs and efficiency in task execution. In such scenarios, multi-robot systems and even swarms of robots can be exploited to service different areas in parallel. An efficient deployment needs to continuously determine the best allocation according to the actual service needs, while also taking relocation costs into account when such allocation must be modified. For large scale problems, centrally predicting optimal allocations and movement paths for each robot quickly becomes infeasible. Instead, decentralized solutions are needed that allow the robotic system to self-organize and adaptively respond to the task demands. In this paper, we propose a distributed and asynchronous approach to simultaneous task assignment and path planning for robot swarms, which combines a bio-inspired collective decision-making process for the allocation of robots to areas to be serviced, and a search-based path planning approach for the actual routing of robots towards tasks to be executed. Task allocation exploits a hierarchical representation of the workspace, supporting the robot deployment to the areas that mostly require service. We investigate four realistic environments of increasing complexity, where each task requires a robot to reach a location and work for a specific amount of time. The proposed approach improves over two different baseline algorithms in specific settings with statistical significance, while showing consistently good results overall. Moreover, the proposed solution is robust to limited communication and robot failures.more » « less
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We consider multi-robot service scenarios, where tasks appear at any time and in any location of the working area. A solution to such a service task problem requires finding a suitable task assignment and a collision-free trajectory for each robot of a multi-robot team. In cluttered environments, such as indoor spaces with hallways, those two problems are tightly coupled. We propose a decentralized algorithm for simultaneously solving both problems, called Hierarchical Task Assignment and Path Finding (HTAPF). HTAPF extends a previous bio-inspired Multi-Robot Task Allocation (MRTA) framework [1]. In this work, task allocation is performed on an arbitrarily deep hierarchy of work areas and is tightly coupled with a fully distributed version of the priority-based planning paradigm [12], using only broadcast communication. Specifically, priorities are assigned implicitly by the order in which data is received from nearby robots. No token passing procedure or specific schedule is in place ensuring robust execution also in the presence of limited probabilistic communication and robot failures.more » « less
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Robust trajectory execution is an extension of cooperative collision avoidance that takes pre-planned trajectories directly into account. We propose an algorithm for robust trajectory execution that compensates for a variety of dynamic changes, including newly appearing obstacles, robots breaking down, imperfect motion execution, and external disturbances. Robots do not communicate with each other and only sense other robots’ positions and the obstacles around them. At the high-level we use a hybrid planning strategy employing both discrete planning and trajectory optimization with a dynamic receding horizon approach. The discrete planner helps to avoid local minima, adjusts the planning horizon, and provides good initial guesses for the optimization stage. Trajectory optimization uses a quadratic programming formulation, where all safety-critical parts are formulated as hard constraints. At the low-level, we use buffered Voronoi cells as a multi-robot collision avoidance strategy. Compared to ORCA, our approach supports higher-order dynamic limits and avoids deadlocks better. We demonstrate our approach in simulation and on physical robots, showing that it can operate in real time.more » « less
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